RBY Town Map: Meant for pokered's gfx/town_map.rle.SNES tiles + attributes: Pairs of bytes combine 10-bit tile IDs and SNES attributes (8 palettes, X/Y flip, and priority).Pairs of bytes combine 8-bit tile IDs and SGB attributes (4 palettes and X/Y flip bits). SGB border: Meant for pokered's gfx/red/sgbborder.map and gfx/blue/sgbborder.map.Assumed to use a single 256-color palette. Pairs of bytes combine 10-bit tile IDs and X/Y flip bits. NDS tiles + 8bpp palette: Meant for Nintendo DS NSCR/RCSN tilemaps.Pairs of bytes combine 10-bit tile IDs, 16 palettes, and X/Y flip bits. NDS tiles + 4bpp palettes: Meant for Nintendo DS NSCR/RCSN tilemaps.GBA tiles + 8bpp palette: Meant for Game Boy Advance tilemaps.GBA tiles + 4bpp palettes: Meant for Game Boy Advance tilemaps.GBC tilemap + attrmap: Meant for Game Boy Color tilemaps with corresponding attrmaps, with tile IDs in one file and attribute bytes in the other.Pairs of bytes combine 9-bit tile IDs (8-bit plus a bank bit), 8 palettes, X/Y flip bits, and priority and OAM1 (sprite-related bits). GBC tiles + attributes: Meant for Game Boy Color tilemaps.Plain tiles: A simple sequence of tile IDs, top to bottom, left to right.Tilemap Studio can open tilemaps in many different formats: I hope Tilemap Studio can cover some tilemapping needs with a more modern and convenient UI, in conjunction with other tools like Tilemap Helper. I've noticed that GBTD and GBMB are still used for editing tilesets and tilemaps this speaks well for their quality and stability, but they still haven't been updated since the last millenium. Tilemap Studio is a tilemap editor for any Game Boy, Color, Advance, or DS project, but with particular focus on the pokered, pokecrystal, and pokeemerald disassemblies.Äownload version 4.0.1 on GitHub and follow the instructions to install it.
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